I don't think the third branch is neccesary. Kaypy Ask and ye shall receive (see right, editable at Trading/Flowchart). Is there a better way to show this? It may not help much as is. Wait for the rest of the caravan to reach the depot and be unloaded Wait for the trader to finish their other tasks and go to the depot "Merchants have arrived and are unloading their goods" Tasks are sequential top-to-bottom, but can be done in parallel left-to-right I will draft something up here (at least partially so I can safely screw up my first attempt on this wiki) Given a number of questions on the forums, it may be a good idea to put together a flowchart of the steps involved in trading. Turn trader's and leader's labors back on Turn your trader's labors off so they don't get distracted Turn your leader's labors off so they don't get distracted Wait for the diplomat (if any) to reach your leader Wait for caravan to arrive at depot and merchants to finish unloading Shurikane 22:07, 29 December 2008 (EST) Trading flowchart Suggested trading procedure This should cover relevant info about mandates and other things. I made a "trading color cues" subsection. I am quite sure that "culling on mandates: on" hides all bins containing items which have active Noble Export Bans. But I don't know if it hides an entire bin if one item in it is banned. I think it means that it will hide things that are not allowed to be traded: "Mayor has put bans on certain exports". What's that? in the trade screen? me no be native speaker.- Koltom 21:56, 20 February 2008 (EST) Still, I agree with you that this is more about the wagons than about that exploit, and the conversation should be over there, not here.-Kydo 02:48, 25 September 2009 (UTC) Culling on mandates Nothing about the wagons therein, or the distinction. In fact, reading over it again, it only mentions trade caravans. And the distinction between embark wagons and trade wagons has (also) already been made clear on the wagon page (which the key word most users would Search for, I'd think - and where I'd think we should be having this discussion?) If you want to put a footnote in that article, so long as it isn't adding more confusion than clarification (that is, it doesn't devolve into pointless detail and supposition), more info can't be a bad thing.- Albedo 15:03, 24 September 2009 (UTC) Well, the wagon article seems to focus almost exclusively with the starting wagon, and only mentions the trade wagons once. That exploit is already discussed in this article. I'd kind of like to point this out here, or perhaps on the page specifically about wagons, to identify the difference between the trade wagons and your starting wagon, which is a building.Īlso, Dwarves still won't siege you, and this particular exploit can make the game ridiculously easy if you only deconstruct on the Dwarven caravan.-Kydo 02:48, 25 September 2009 (UTC) That's why the Depot Access view only shows where the center tile of the "wagon" can get to. Specifically, it's the center tile of the wagon. It's because the trader's wagon is a creature. But in the units screen, any wagons that were in the depot will appear as deceased. The items aren't marked as stolen if you do this. You can take every item from a caravan by deconstructing a depot while the caravan is in it. 35 Faster than a speeding bullet wagon?ĭead Wagons on Depot Deconstruct Exploit. 31 Need info on how much needs to be exported to get the human caravans attention.8 A query from the deleted page Talk:Stealing.1 Dead Wagons on Depot Deconstruct Exploit.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |