![]() ![]() Past that, he moves another box over to directly below the window to a small guard outpost. Jensen begins by using the strength augmentation to lift a heavy box out of the way of a secret path toward a warehouse he’s looking to enter. Needless to say, Jensen locates the missing the card, which contains a keycode that he can use to go deeper into the facility.Īfter this portion of the demo focusing on the game’s more adventure-y aspects, I got to watch a second level that showed off the combat skills. This eavesdropping is done completely intuitively by positioning yourself near the guards and listening in – the game wisely doesn’t need to pull you into a cutscene or take away control for you to gain this necessary information. Wandering down one corridor, he overhears two of the Hive’s armed guards talking about a misplaced security card. Though the bartender is unhelpful, Jensen chooses to leave him alone and seek answers elsewhere in the club. Matched with the very detailed character models, these subtle movements are a touch that makes the conversations significantly more effective than in the average conspiracy-driven video game storyline. Later, he tells Jensen that he doesn’t know what he’s getting into and turns his whole body knowingly. At one point, the bartender tells an obvious lie I can tell by the way his eyes look down from Jensen’s without his moving. Eyes are a notoriously difficult body part to make realistic in video games, but in Deus Ex the eyes and the motions during conversation seem completely natural. What blows me away here - perhaps more than anything else in the demo - was the NPC’s eyes. Eventually he makes his way to a gruff bartender who seems to know more than he’s letting on. Once inside, Jensen stalks the club for a while, asking random people where he can get more info on finding the hacker. In this case, he chooses to hand over the money for the membership so as to avoid causing a scene before he’s even in the club. He could simply kill the bouncer blocking his path. He could sneak around the back and find a different entrance. Jensen could talk to NPCs in the area to figure out an alternate way to gain access. Upon getting to the Hive’s entrance, Jensen is stopped at the door only “members” can get in. ![]() Each of these characters has dialogue options, potentially giving you more information on your location or even presenting a sidequest. On the way to the club, Jensen can choose to talk to the many NPCs filling the streets. The first location Jensen searches is a packed night club called The Hive. In the demo I was shown, protagonist Adam Jensen is flown to an island off of Shanghai where he’s tasked with hunting down a notorious hacker with ties to the Triads (a group that calls back to the first game in a way that should make fans smile). The augmentations that you choose to equip as the game progresses will help determine which of these skills you excel at. These abilities can be handily split up into four areas: combat, stealth, social, and hacking. Like the original Deus Ex, Human Revolution will focus on numerous abilities that can be used to achieve your goals. ![]() I was totally shocked and very pleased to discover at this demo that Human Revolution just might pull it off. And what current-gen game has been able to pull off Deus Ex’s particular mix of shooting, dialogue, stealth, and light role-playing elements? What current-gen game has given players the sheer number of options for completing each mission that the original Deus Ex provided? I had played and adored the first Deus Ex years ago, but Human Revolution is being developed by a brand new studio with no ties to the team that created the first game. My expectations were kind of low going into the hands-off demo for Deus Ex: Human Revolution. ![]()
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